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Missions of the Month!

 

The premise is that each month we'd set up a vague theme or concept for a WGL mission, and then everyone would try and make a very, very simple mission that fits that theme or concept. This won't be a "contest" or anything like that. It should be as flexible as possible. If anyone doesn't have the time to make a mission for a certain month, that's no problem, but the hope is that by the end of each month or so we have 3 or 4 very simple missions we can play in OFP.

The Rules

Simplicity
The missions we make should be very simple waypoint/editor type stuff, with very little scripting. The focus here is to get interesting, quick and dirty scenarios out over the course of a few weeks. Some scripts could be warranted, but nothing too fancy! This should also extend to the themes for each month; keep it vague mission profiles, e.g. "Attack and hold" rather than "Russian MOUT operations with artillery support against US National Guard on Nogova".

Addons
The missions must make use of WGL, with as little other addon usage as possible. A couple vehicles or something like that is fine, but the objective is to have a mission that everyone can play quickly and easily without having to download various addons each time a new mission is made.

Activities
Themes of the Month
Routine Patrol - Monday, October 02, 2006
    Traditionally defined as "missions to gather information, to conduct combat operations, or to establish a presence in an area of operation as part of a stability operation." A somewhat vague theme for this month, but remember: Don't just assume the traditional definition of what a mission for this theme would be. Get creative with it!

Definition from: globalsecurity.org
 

Close Air Support (CAS) - Monday, October 02, 2006
    Defined by wikipedia as, "the use of military aircraft in a ground attack role against targets in close proximity to friendly forces, in direct support of and requiring detailed integration with the fire and movement of ground troops. In this role, aircraft serve a purpose similar to that of artillery."

Definition from: wikipedia
 

Combat Search and Rescue (CSAR) - Friday, September 01, 2006
Traditionally defined as:
"Air Force CSAR is a specific task performed by rescue forces to
effect the recovery of distressed personnel during major theater
war or military operations other than war."
From: http://www.globalsecurity.org/military/library/policy/usaf/afdd/afdd2-1-6.pdf
 

Reconnaissance - Friday, September 01, 2006
"The three types of reconnaissance patrols are area, zone, and route. Reconnaissance patrols provide timely and accurate information on the enemy and terrain. They confirm the leader's plan before it is executed. The commander must inform the leader of the specific information requirements for each mission."
From: http://www.globalsecurity.org/military/library/policy/army/fm/7-8/ch3.htm#s2
 

Guerilla Warfare - Tuesday, August 01, 2006

The first theme for August is Guerilla Warfare.

Guerilla Warfare is a very broad term and probably one of the broadest you'll see here. Usually, this type of tactic is employed when you have the agility, initiative, depth, and syncronization to attack a stronger or more deadly foe. Operations in this category are usually one of harrassment. Typical examples might include:

  • an operation which is designed to sever a line of communication
  • an operation to force an enemy to expend large amounts of resources (such as ammo) at targets that may or may not exist
  • an operation which causes fear or demoralizing conditions

GW Operations are usually executed quickly and precisely. Don't forget that Players could be on either the attacking or defending side.

"In Phase II, having gained enough local or external support, the insurgent initiates organized guerrilla warfare or related forms of violence against the government. The major military goal is to gain control of resources and the population in new areas. The government is forced to overtax limited assets, trying to protect everything at the same time. Insurgent forces try to hold government troops in static defenses, to interdict and destroy LOC, and to capture or destroy supplies and other government resources."

Source:  read more ...

Air Assault Raid - Tuesday, August 01, 2006

The second theme for August is less broad as the first.

A "Raid" is defined as a swift penetration of hostile territory that may be conducted to destroy installations, confuse the enemy, or gather information. The main difference between a regular attack and a raid is that a raid includes a planned withdrawal. This means that forces do not intend to occupy or seige the planned target location. The Air Assault Raid denotes that the friendly force utilizes an Air Attack Force (helicopters or fixed-wing) to provide the major means of transportation and support.

Mission designers should emphasize the role of the air units in this mission.

Source: (Please see section 4-9 for info relating directly to Air Assault Raids) read more ...

Mechanized Attack - Friday, July 07, 2006
Hey all,

CrashDome has mentioned that a month is simply too long to wait for more missions! So we've added another theme this month. From now on we'll have two themes per month. If you don't like one theme, try the other! Or better yet, make one for both!

Theme 2 for the month of July 2006 is:

   Mechanized Attack. A type of offensive operation characterized by movement supported by fire. There are several forms of the attack, including search and attack, spoiling attack, counterattack, raid, feint, and demonstration. Any of these forms can be executed as either a hasty attack or a deliberate attack.

From: http://www.globalsecurity.org/military/library/policy/army/fm/71-1/711ch3bf.htm


 

Hasty Ambush - Friday, July 07, 2006

Starting off the Missions of the Month venture is this simple theme:

Hasty Ambush. A platoon or squad conducts a hasty ambush when it makes visual contact with an enemy force and has time to establish an ambush without being detected. The actions for a hasty ambush must be well rehearsed so that soldiers know what to do on the leader’s signal. They must also know what action to take if detected before they are ready to initiate the ambush.

From: http://www.globalsecurity.org/military/library/policy/army/fm/3-21-9/chap10.htm

 

Submitted Missions List
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Lost Platoon HurricaneJim WGL 5
Leudersheide
20-07-2006 MP Coop
Squad Level Hasty Ambush CrashDome WGL 5, Pheonix Island 15-07-2006 MP Coop
Mechanical Problem Rune WGL5 + WGL5Extra 12-07-2006 MP Coop
Just Looking HurricaneJim WGL 5
CAT Afghanistan SE
27-07-2006 MP Coop
The Pass Igor Drukov WGL5 CoC Unified Artillery 1.1. 10-08-2006 MP Coop
Airport Crisis Igor Drukov WGL5 Mapfact's Airport 23-08-2006 MP Coop
Dragon's Breath HurricaneJim WGL 5.1
Ocassus (included in WGL islands)
12-10-2006 MP Coop
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Re: MotM Themes...
10/3/2006 1:50 AM
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