I finally decided to release my fairly recent(almost one year old lol) multiplayer campaign and demonstration of my beta CampaignManager system in one, the "B20" campaign based on the Bravo Two Zero story. There are still some bug-finding chat messages and other little annoyancesin there that you can expect from something that was dropped in the middle of being worked on like this, but I still think the more realisticly minded and patient players might enjoy this campaign and the use of SOW 2.2 in it...if anyone wants to make it just a little more final or maybe convert it to WGL or something, feel free to do so and we'll put any improved version up instead.
I also decided to release my very first real mission that used scripting, so the scripting is pretty dodgy in it, but it features a very open play style and a system to allow players to attempt to rescue downed AI helicopter crews...should one of the transport helicopters ...
I have been typing up a small document to try and list the things I think we will need to make the kinds of multiplayer campaigning that is the core concept everything here revolves around. The idea is that the quicker we can gauge what Armed Assault has and does not have of the things we need, the quicker we can fill out the holes and start making something really interesting...
Basically I want to make a sort of check-list we can run through as soon as someone from here get their hands on Armed Assault, maybe some of it even before we get it that way we can prepare ourselves for what will need to be done without requiring 6 months or more to each individually learn the possibilities of the new game in SoW terms.
If anyone has any ideas about what they will need to make the perfect multiplayer campaigning mission, please let me know and I'll put it on the list...
The obvious things I have so far& ...
Today I've implemented some improvements to the save function tool package suggested by General Barron and Nubbin77, so it is now at version 1.1.
The changes include an init function to preprocess the functions easily, it has them all in a subdirectory and they have been renamed to have SOW_ tag at the beginning.
I have also finished a final polished suggestion for a new SoW logo today.
And then I need to take a break from all this fun stuff and get myself ready for my exam in a less than a month. So I will most likely not be very active until about april 4th 2006.