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Author: CrashDome Created: 7/12/2006
I decided I want to discuss more about the knowledge of OFP/ArmA scripting. In order to facilitate easier organization I also decided to create a sub-journal for this specific purpose.

What the hell is a "Try..Catch" block?
By CrashDome on 8/21/2006
I write this in response to a few people that have asked me directly or indirectly about what a Try-Catch Block is. I mentioned this in the Radio Check interview on Episode 2 and was not able to explain in detail. I try to cover the concept in this journal entry so that it can help give people a better understanding.
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Making Missions: Heroic Pitfalls
By CrashDome on 8/4/2006

I got to play two wonderful missions last night that were submitted via our Mission of the Month system and noticed something I've never even thought about before. All too often we as mission makers are putting the player into a heroic struggle against evil, facing sometimes insurmountable odds.

Granted a few of the themes have suggested in a somewhat stereotypical way that there is a small force going up against a large force, but it's really defined that way by common perception rather than through creativity. What I mean is, if the theme is "hasty ambush", does the player's team have to be the ones doing the ambushing? Does the player's team have to be smaller than the opposing force?

I do not disagree that this is entertaining. It is fun to be the hero or "special forces" that go in and kick some major enemy ass. However, there are other ways to make missions just as entertaining by exploring fac ...

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Some Basic Trig Functions Part 1
By CrashDome on 6/30/2006
I Just recently produced a set of simple scripts for the fellows at WGL which moves a respawn marker to prevent camping by the defensive team. Since this script involves a bit of trigonometry, I thought I would mark this in the journals for future reference and for others to learn from. These are used often but hard to find usually.
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