Login 
Search Journals
Released a couple of my unfinished works
Location: BlogsRune's Updates    
Posted by: Rune 2006-09-01 13:52:43Z

I finally decided to release my fairly recent(almost one year old lol) multiplayer campaign and demonstration of my beta CampaignManager system in one, the "B20" campaign based on the Bravo Two Zero story. There are still some bug-finding chat messages and other little annoyancesin there that you can expect from something that was dropped in the middle of being worked on like this, but I still think the more realisticly minded and patient players might enjoy this campaign and the use of SOW 2.2 in it...if anyone wants to make it just a little more final or maybe convert it to WGL or something, feel free to do so and we'll put any improved version up instead.

I also decided to release my very first real mission that used scripting, so the scripting is pretty dodgy in it, but it features a very open play style and a system to allow players to attempt to rescue downed AI helicopter crews...should one of the transport helicopters stop flying and the crew survive. It is made to be playable for variable durations from 20minutes to 6+ hours it you decide to clear the whole island with just one or two players and it will be very different from playthrough to playthrough, everything is randomised quite a lot. I takes place over the entire island of Malden which is populated with about the maximum number of enemy troops OFP allows - it used to run pretty slow on my old PC, but on my somewhat newer one it runs better than many or even most addon missions. It features team respawn and groups of soldiers that can be used to rebuild your group after taking casualties before returning to the fight, there are both boats, helicopters, planes and many many cars placed around so you dont have to walk too much unless you want to. This is more of a mission for the impatient, got-to-gokill-somthing-now kind of people allthough you can absolutely play it it seriously as well - I have worked hard to not break the immersion, well so MY immersion is taken care of for a fair amount of realism ;)

Both the campaign and the single mission are only about 80-90% done in my opinion, but since I find it very unlikely that I will do any further work on them I thought I'd better release them in their incomplete state so they don't go to waste - I'm sure a few people will enjoy and maybe even find the CampaignManager useful in their own MP campaign projects before Armed Assault is out. If you want to use the CampaignManager I will be glad to explain how to use it in the forums. Both downloads can be found in the downloads section.

Permalink |  Trackback

Your name:
Title:
Comment:
Add Comment   Cancel 
 
Copyright (c) 2012 Sinews of War: Development Center